Articles

Thoughts on Design - Lets Not Be Silly Now...

Issue 28 October - December 2023

Thoughts on Design - Nice Backdrop

Issue 27 July - September 2023

But Why a Video Game?

Issue 26 May-June 2023

But Mum, it's Educational!

Issue 25 March-April 2023

Thoughts on Design - Where'd the melee go?

Issue 24 January-February 2023

Thoughts on Design - Game or Game World?

Issue 23 November-December 2022

Thoughts on Design - A Rose by any other name...

Issue 22 September-October 2022

Thoughts on Design - Bad by Design Part 1

Issue 20 May-June 2022

Thoughts on Design - Simulating Skill

Issue 18 January-February 2022

Thoughts on Design - Toy or Experience?

Issue 17 November-December 2021

Thoughts on Design - What's the Point? Part 2: High Score!

Issue 16 September-October 2021

Thoughts on Design - What's the Point? Part 1: Experience is what you get when you were expecting something else

Issue 15 July-August 2021

Thoughts on Design: Stories Part 2

Issue 14 May-June 2021

Thoughts on Design: Stories Part 1

Issue 13 March-April 2021

Thoughts on Design: Time to Face the Music

Issue 12 January-February 2021

Thoughts on Design: A Matter of Balance

Issue 11 November-December 2020

Thoughts on Design: Approaching Difficulty

Issue 10 August-September 2020

Thoughts on Design: Perception Part 2: Show or Tell

Issue 9 July-August 2020

Thoughts on Design: Perception Part 1: Lies, Damn Lies, and Statistics

Issue 8 May-June 2020

A Brief History of id Software

Issue 7 March-April 2020

Thoughts on Design: Show or Tell

Issue 6 January-February 2020

An Incomplete History of the FPS

Issue 5 November-December 2019

Mechanical Keyboards 102

Issue 4 September-October 2019

Mechanical Keyboards 101

Issue 3 July-August 2019

Inside the Case: A Beginner's Tour Around the PC

Issue 2 May-June 2019

Ray Tracing 101: The RTX Series and Why it Matters

Issue 1 March-April 2019

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